Hi Can some one give me a hand to create a Unlit / Transparent / Adjustable Grayscale shader?
I’m half way through… I just can’t get the unlit work without causing an error message.
Here is my script so far. It is a Transparent/Adjustable Grayscale Shader.
Shader "Custom/Grayscale" {
Properties {
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_EffectAmount ("Effect Amount", Range (0, 1)) = 1.0
}
Category
{
ZWrite On
Alphatest Greater 0.5
Cull Off
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert alpha
sampler2D _MainTex;
uniform float _EffectAmount;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = lerp(c.rgb, dot(c.rgb, float3(0.3, 0.59, 0.11)), _EffectAmount);
o.Alpha = c.a;
}
ENDCG
}
}
Fallback "Unlit/Transparent"
}