Surface shaders that I’ve written seem to show up OK (And if there were problems, using ADB logcat outputted errors, but all of my Vertex/Fragment shaders that I wrote on windows 10 that work in the game view in Unity all break on Android.
In-game on Android the planes that they should show up on are just not there (no black or pink colors) and the ADB logcat command “adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG” doesn’t output any errors at all.
I’m not even sure where to start debugging this, I’ve been googling “Android vertex/fragment shaders” to see if there’s something I’m missing without success.