Unload all scenes except one

So i have 10 scenes for example, 1 is GUI, 2nd is City, 3rd is forest, 4th is Castle, 5th is Lake etc.

I want to move from place to place but keep GUI loaded as it holds the connection script.
The GUI is where it starts and the places are loaded like this : SceneManager.LoadSceneAsync ("EXAMPLE", LoadSceneMode.Additive);
How can i do this?

void UnloadAllScenesExcept(string sceneName) {
int c = SceneManager.sceneCount;
for (int i = 0; i < c; i++) {
Scene scene = SceneManager.GetSceneAt (i);
print (scene.name);
if (scene.name != sceneName) {
SceneManager.UnloadSceneAsync (scene);

I do this at the Start() of GameManager, but with sceneName hardcoded to “Main”, so that I can leave my scenes loaded in the editor instead of manually unloading before I hit play.

Sorry it’s a late answer. Hopefully you already found your solution, and this helps someone else in the future.