Hi again,
I’m loading an object using:
Instantiate(Resources.Load("star", typeof(GameObject)));
How can i unload it when the animation is finished?
Thanks guys
Hi again,
I’m loading an object using:
Instantiate(Resources.Load("star", typeof(GameObject)));
How can i unload it when the animation is finished?
Thanks guys
First go to Edit > Project Settings > Tags And Layers and add a tag named star then select your star in the assets and click on tags and tag it with “star” tag then add the following to your script
void Update ()
{
if ("Change this with your if animation finished bool")
{
GameObject.Destroy(GameObject.FindGameObjectWithTag("star"));
}
}
Thanks Malebakeer!
So I’m kinda noonish at this stuff, what would be the syntax to check if the animation has finished?
Thank you so much for your help!!
Cheers