Unload Single Asset From AssetBundle

How I can unload (remove from memory) single asset, that loaded from assetbundle?
I have few asset bundles, that contains many textures (that packed in atlases). I use textures alternately (loading and unloading atlases), but after few minutes app crashing (on android devices) becouse memory is fully occupied. I tried using Resource.UnloadUnusedAssets and destroying this textures - in editor it works fine, but on real devices - not working

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