Unloading 0 Unused Serialized files

When i run my Unity application on Android i get endless log messages saying:

04-28 19:17:07.800: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.810: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.815: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.830: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.845: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.845: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
04-28 19:17:07.845: DEBUG/Unity(14312): Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Any idea why?

Me too. No idea why.

It is happening for me in a Motorola Xoom Mz605

Also happening for me on Kindle Fire HDX (Unity 4.3), but seems to only be when “Development Build” checked… makes debugging impossible though.

We had this problem in conjunction with huge load-times on Android. Turns out it was the use of Resources.Load that caused it. Removing excessive calls to Resource.Load dramatically reduced the load time and the spamming of this message.