So I have an auth server running with -nographics -batchmode. It works fine. However, as Unity loads all resources in per normal, it has all the textures, etc loaded into memory, which is not what I want as clearly an auth server does not need this and it adds pointless memory overhead. The dedicated server runs at about 850 megs now, which probably 500+ megs are textures. I have already dealt with sounds, and have removed them completely. I need to find a way to remove the textures at run-time, build process them out, or mip map them away (and preferably any other resource that is loaded that I do not need).
Does anyone have any guidance on what the best way of approaching this?
Thanks!