If I try to use Resources.UnloadAsset() to unload a prefab that was loaded with a call to Resources.LoadAsync(), I get the following error:
UnloadAsset may only be used on individual assets and can not be used on GameObject’s / Components or AssetBundles
Is there another way to do this? Is it not possibly to unload an asynchronously loaded prefab? Is this perhaps a bug with the new Resources.LoadAsync() method?