Right now I am using the Animation component to load AnimationClips. However I have lots of animations (95 MB worth) and those are all loaded into memory. I made a system that would use the Animation.AddClip() and Animation.RemoveClip() to only have animations I need loaded up at any time. but, Looking at the profiler, all of my animations are still always loaded. Am I using these methods incorrectly? other than memory management, I can’t think of why you would need to remove a clip.
Any suggestions/workarounds?