Unloading Sprites

Unloading simple texture appear straight forward with Destroy().

However, Sprite are not the same and they appear to require to pass by Resources.UnloadAsset. However, I see no sign that the associated texture is unloaded too.

Should I do;

        Destroy(sprite.texture);
        Resources.UnloadAsset(sprite);

Unity should really offer better - more unified - way of loading and unloading data.

I agreed. Well, this help me to manager things like this :