Unloading unused Assets to reduce memory usage. Loaded Objects now:

Unity version: 3.1.0f3 (54715)

Hi,

I am building a webplayer game application using Unity. I get following message in the web player log file when unity loading from current scene to another.

“Unloading unused Assets to reduce memory usage. Loaded Objects now:”.

I know that the Unity is unloading unused assets. Question is, is there any way to stop unloading certain assets because I would like to use one of the unloaded assets later.

Thanks, Fasil

Looks like it is the issue with my code. Please ignore last post. Thanks