Hi!
I’m trying to bake a lightmap for a unity 3d scene with ~18 light sources. All lights set to mixed mode. I want to bake them into a lightmap. When i set lighting mode to shadowmask in light settings everything works just fine, however not all light sources are being baked. Some of them stay in a realtime mode. After that i read that shadowmask bakes only 4 light sources. Later, i changed shadowmask mode to a subtractive, but in my case with subtractive mode whole scene became dark - just like it had no light sources at all. I tried these methods with lightmapper setting set to Progressive GPU (preview). When i change it to Enlighten, lightmap starts to bake normaly, but in an awful quality.
Settings:
Result:
I tried to follow different tutorials and reading related articles, however i wasn’t able to solve this issue. What is the problem here? What am i doing wrong? Which settings should i change? I simply need to bake about 18 mixed point light sources to a lightmap.
Could anybody help me, please? :c