I’m working on a game that I’ve wanted to make for a long time. I have nothing to show yet, though. I’m still working on all of the basic logic.
It will be a 1st person party based RPG.
Assets I’ve been using so far (or have installed but not yet used):
Human Character
PBR Monster Pack #2
Weapons & Armor Pack 1
Meadow Environment - Dynamic Nature
Action RPG Characters
Books and Scrolls Vol 2
Easy Shake Editor
Fantasy Loot Audio Pack
RPG & MMO UI 6
RPG Inventory Icons
Old Style Fantasy Cursors
Magic Spells Sound Effects
Mesh Effects
And maybe more…
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Have any pics or videos to show us? This seems like an interesting project.
Heres a shot from the inventory screen. Working on some issues with this. It mostly works, but seems sluggish, like everything happens a frame after the user input.
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This is starting to work better. I re-wrote the scripts, make them clearer and shorter and better. Still more work to be done.
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Took a break, but back in action! Fixed some bugs w/ the inventory system, added “Condition”, like “Poison” etc. Got learning skills/spells from magic book items working, and will not attempt to build the magic spell menu, plus casting of spells, starting with spells that are cast on players, such as healing spells and buffs like “Heroism”.
Making more progress. There are challenges with the enemy AI.
In “real time” mode, they end up circling the player as one may expect. But in “Turn Based” combat, since in this mode they move straight to the player, they end up pushing each other, rather than moving around to find an open spot to attack. I will need to solve for that.