Platforms: Mobile iOS, Android Description: A free roam multiplayer driving sim. The idea is there are “games” scattered throughout the level that players can pick up. Traffic:Urban Traffic System
World: Classic City, Countryside Networking: PUN2 Cars: Fantastic Race Cars Discord: TBA Demo: TBA, recommendations on distributing a demo to the public?
Here’s an outline of the games you can pick up.
Bounty: A bounty is placed on a car at random and the others have to smash into it and pin it down for a few seconds to capture them. Picture the old Need for Speed games. If they can escape they for the whole time the bounty wins.
Point to Point Race: A simple checkpoint race. Drive through each checkpoint and be first to the end.
The Car That Couldn’t Slow Down: The minimum speed will begin at 1kph and tick up each second. Be the last person to stay above the ever increasing speed limit or explode into flames.
Many more to come…
Devlog #1
I am back into game dev and have picked up a project that has been on and off for a while. Just something to play with when I have free time.
I’ve made some nice progress and would love to start the feedback process and generate some interests.
Also, it’s a multiplayer game and would you believe it’s pretty hard to debug a mobile game as a solo developer.
Anyway, I’ll work on getting some beta versions up so people can have some fun and provide some criticisms.
I have used Urban Traffic System to simulate the traffic. I have recently got 2 loops of traffic working. Each path has several cars looping around a part of the road. They are connected through a PhotonView so everyone’s traffic is synced at the same spot. It isn’t incredibly smooth as a connected person but so far it’s the best I have.
I feel the games are working well together although I think some issues can arise when players connect/disconnect mid game. I have tried to account for all scenarios but I think it will be an ongoing battle.
Great physics.
But i think the environment needs to be popped up.
Anyway, how did you make the damage system? Did you purchase it on asset store or something?
I finally bit the bullet and released my game. I wanted to get it out now because like many other people I have another idea that I’m dying to get started.
There was a lot of scope creep and instead of trying to add everything I wanted I decided to polish what was already there.
Enjoy