Unnecessary "bug" when renaming a scene

This has happened twice now for me so I am probably not alone.

I worked long on a scene by creating a map etc and forgot to press ctrl-s to save it. I then renamed the scene since I didn’t want the SampleScene name. When pressing enter it asked me to reload the scene which I did
Without saving anything I renamed the scene and pressed Reload scene when the pop up asked me to. Now the scene reloads and all my changes are gone, can’t press ctrl-z to get them back or anything. Lost forever.

Why isn’t the scene auto saved when renaming? This is a stupid “bug” that has made me lose so many hours of work.

Because people usually don’t forget to save their precious work. You shouldn’t either. Also people like to make changes to scenes and not save over the original, especial not automatically because of multitude of reasons.
You really should pick up the habit to save your work. You are working with a computer it can go out any moment leaving you without your work.

It is a user-bug in my book, not a software bug.

1 Like

This

If you have done work you’re happy with keeping, save it. If you regularly work for long periods without saving, you’ll see this occur across really any software.

It is 2021, there is no reason to live like this. Software development has come so far beyond this!

It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

I’m sorry you’ve had this issue. Please consider using proper industrial-grade source control in order to guard and protect your hard-earned work.

Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

As far as configuring Unity to play nice with git, keep this in mind:

https://discussions.unity.com/t/736093/3

Here’s how I use git in one of my games, Jetpack Kurt:

https://discussions.unity.com/t/807568/3

Using fine-grained source control as you work to refine your engineering:

https://discussions.unity.com/t/826718/2

Share/Sharing source code between projects:

https://discussions.unity.com/t/719810/2

Setting up an appropriate .gitignore file for Unity3D:

https://discussions.unity.com/t/834885/5

Generally setting Unity up (includes above .gitignore concepts):

https://thoughtbot.com/blog/how-to-git-with-unity

“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards