UnPause a game on windows simulator devices.[Solved]

Hello everyone,
I have run into bit of an issue with unpausing a game on the windows simulator, no actual device and don’t know what difference that would really make, but it works in unity Editor, so my pause code and resume are something like this.

 //layout start
            GUI.BeginGroup(new Rect(Screen.width / 2 - 150, 50, 300, 500));

            //the menu background box
            GUI.Box(new Rect(0, 0, 1200, 1200), "");

            //logo picture
            GUI.Label(new Rect(80, 10, 300, 125), logoTexture);

            GUILayout.Space(30);
            GUILayout.Label("Volume");
            AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume, 0, 1);
            ///////pause menu buttons
            //game resume button

            if (GUI.Button(new Rect(55, 250, 180, 40), "Resume"))
            {
                //resume the game
                Time.timeScale = 1.0f;
                Updates.GamePaused = false;
                AudioListener.pause = false;
            }
        

            //quit button
            if (GUI.Button(new Rect(55, 350, 180, 40), "Quit"))
            {
                Application.Quit();
            }

            //layout end
            GUI.EndGroup();

As you can see when I hit unPause the Time scale goes back one but it also works in the editor and not on the simulator, any advice?

Just for everyone to know, it worked itself out, I don’t know how or why but it works great now after I restarted my pc.