im using GetKeyDown.P but it isnt being unpausedand i have tried to use
#pragma strict
import UnityEngine.GUI;
var PausedText : Text;
var Paused: boolean = false;
var UnPaused : boolean = true;
//var PlayerController:GameObject;
var pauseMenu;
//var PauseMenuScript : PauseMenuManager;
function start(){
pauseMenu = true; // Declaring the state between true = Pause and False = Deactivate freeze time pause
pauseMenu = false;
PausedText.GetComponent.<Text>();
}
function Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
//Debug.Log(“Run if pressed”);
if (Paused == false)
Time.timeScale = 1; // 1 means freeze time and Suspend GameState
PausedText.enabled = true;
Time.timeScale = 0; // 0 means Unfreeze time and Resume GameState
UnPaused = true;
PausedText.enabled = false;
}
}