Unreal 3 for iDevices

http://www.epicgames.com/news/

I just got the tech demo on my iPhone.

They really pulled out all the stops.
It’s a very impressive demo.

Oh yeah. I downloaded it on my iPhone 4. Me and everyone at work is super impressed. It’s what everyone is talking about. Wow.

Now if only they fix their scripting language…

Diff markets, but I hope this development leads to more Unity goodness.

2 Q’s:

  1. How did they do that?

  2. How can Unity achieve the same thing?

I’m stuck on both :frowning:

Just ran it on my iPhone4, amazing tech demo, I felt like i was immersed in the environment.

I wonder how Epic is going to license this engine. I hope they go with the Free + royalties model.

Also how the heck did they get this to run on the mac if its windows only.

Last, they said they created that demo in 8 weeks!

  • Matt

I’m a bit sad that general reactions over the net about this demo are all considering this to be a huge technical step up.

Epic suddenly appears to be the new trend, but don’t really deserve it much more than any other big studio putting classical AAA resources to an iPhone game.

I’m not telling that UDK is “just another game engine”, but I feel it’s overrated with this demo.

Let me explain :

They just worked up higher quality textures by baking tons of effects, and did some clever occlusion culling placements :roll:

Anti-aliasing plays a huge role in the wow effect, too.

There is no mystery, no magic : it runs at 30 fps on my 3GS, but it didn’t warp a second GPU into it during installation. 3GS is still 3GS.

Unity is already achieving the same thing with Unity 3. It’s all up to the gamedev to work hard enough on their content to make something this awesome.

Nothing against you jackshiels, of course, this rant is more of an opportunistic feedback about all the reactions I saw today over the net :wink:

Generally, players and (a lot of) devs tend to believe that it’s the engine that pops the quality out. But it all starts within the gamedev’s hands.

In order to wow the audience, a gamedev should first put hard work on graphics, tris optimization, level architecture management and occlusion culling placement. Then use a good engine to make it look 10 times more awesome.
Not the opposite :slight_smile:

Also, I have to salute Epic for this, it’s really stunningly beautiful. Seriously.

This is a shame. Shadow Complex looked boring, but was fun. This looks boring, and I don’t see how they could make a fun game with that environment and horrible control scheme. Win for UE3, I suppose (though I bet Unity could match it), but massive fail for Chair. I’ll stick with Angry Birds. :wink:

UDK is no topic in this case anyway.

UDK is windows only.

To get your hands onto any other platform, you must license UE3, there won’t be source access for the no price platform

Just tested it on my Iphone 4.

Holy.

Cow.

What will unity do to fight this market threat!

Nothing, cause $1500 onetime >>> $30’000++ per title

Yes, But atm its driving big developers away from unity. Pushing them towards UDK

Don’t get me wrong I adore Unity its awesome, but a few more features than just Beast mapping which is 3rd party would drive a lot more big studio’s towards unity.

No: $2400 now, $3000 soon.

No, hit games using Unity will draw them here. Go make them.

Give me some more awesome tech in Unity and I will give it my best shot. :wink:

That’s ridiculous. What more do you need!?

Sorry, I came from UDK to Unity so lightmapping and cloth was kinda standard to me.

and ofc the price is very nice for indie developers which I am.

---->

:wink:

I think the only way something like this could work is with something like MegaTexture, there’s lots of light maps and unique textures for it to be done on 256mb dRAM.

If you have models and textures of the same quality as those in that demo, it will look pretty damn good in Unity and probably just as good as that demo.