Unreal in HTML5

http://www.unrealengine.com/html5/

For people who haven’t seen it yet it’s the Epic Citadel running in a browser.
You need Firefox to run it properly and it’s a big download.

So when is Unity adding HTML5? lol

I might be interested once it works in more than ONE browser.

This interests me a lot is definitely worth watching but at the moment its only a demo till its cross browser compatible.

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It’s a cool tech demo, but it really isn’t any more than that while it’s restricted to the experimental version of a single browser. What concerns me about WebGL etc. at the moment isn’t graphical fidelity, it’s cross-browser support, and this demo is all about former while completely ignores the other. The main reason to get something running in a web browser is to maximise the audience you can reach, and this simply doesn’t do that at all - yet. I hazard a guess that you’d get better cut through by providing a link to an installer for a “FREE UNREAL GAME” than by providing a link to an experimental web browser and telling people to install it and try again.

I’m not too worried about the graphical and performance limitations, though, as these are things which can effectively be designed around and which are likely to be far less of an issue by the time this tech is more widespread.

Still, as a tech demo it is pretty cool, and while compatibility with a single browser doesn’t interest me in and of itself having Epic involved is probably a good step in the right direction with regard to getting things standardised moving forward. Who knows, having a few demos like this to test against could be a great tool for standardisation in the first place.

It’s been posted in numerous threads already, i’ll restate my opinion here ; useless
It’s not html5 webgl goodie, it’s html5 + webgl + a custom javascript library that is accelerated by the browser, not even in beta , but in nightly, on one single browser, and that performs like crap on desktop even thought this is an IPHONE project.
I’m not impressed.

I think it’s great no plugin, 3d web spaces with the new revival in VR with the Oculus Rift, how long before the web goes fully VR 3D?

OK it’s only 1 browser and a special build but how competitive are the browser manufactures when it comes to performance!

UT have dropped flash, I reckon it’s only a matter of time before UT bring out a WebGL export option, it may not match the webplayer in performance but it allows for 3D content on the web.

Ok, It looks awesome, but the above points have some points. Only being able to release to one browser, and not even all the browser users is a total downer. However, if you look 1 year into the future, when they have full support for Firefox and are getting support for other browsers, it might be time to look at UDK again. A lot of people pick Unity partly because of the web capabilities, which are awesome. But if you can get an amazing looking game running moderately well on the web with UDK, that’s pretty awesome.

Summery: It’s a new thing, let them finish developing it and see what happens!

+1

This.

You mean like chrome? If unity supported HTML5 you’d have two browsers: chrome (native client) and firefox. That’s a start, and thanks to epic other browser vendors will be taking a very close look at adding support in the same manner as firefox.

It has to start somewhere, and that’s what people don’t respect. Of course, you can always accuse epic of being stupid and wasting time and money. I don’t think I’d accuse them of that though.

No one is disrespecting anything, but there’s nothing to respect or not respect here, business decisions should be made by reason, and a single browser providing acceleration for a third party JS lib making something possible at a slow speed on pc that has been possible for years on lowly iphone is certainly not a game changer. So to me this is “nothing to see here (except for the 5 minutes cool factor), move along”

Stripping the following context, you could take this right here as reason enough to patiently bide time. This is a tech demo, pure and simple; it runs on an experimental version of a browser. It is an experiment, not yet a fully-leveragable tool for devs to advance.

It has potential, but it needs to grow first. I don’t fault Unreal Tech for advancing the technology, but at this time I feel like debating this is a waste of effort; an experiment, however cool, is just that - let’s give it time to mature, and come back later when it has tentacles and shoots lasers from its three eyes.

So as of now asm.js is included in firefox since Version 22 (current version is 24) and the Citadel demo runs fine in the latest versions of chrome as well. Theres also alot happening in the HTML5 game dev tool space, most notably maybe https://artillery.com/

I believe that HTML5/WebGL is maturing really fast and am sure Unity is working on something. However with this changing and with most of my experience coming from web development and my preference for open standards, i feel less and less excited by a proprietary platform like Unity3d which also doesnt allow me to use Linux as my development enviroment.


What the what…!?! They are apparently in the same building as we are. That is weird.

Thats crazy!

CryTek just launched Warface, which runs as a Chrome plugin in the browser. So CryEngine in the browser too!
All the big boy engines are going multi-platform.

Holy WebGL RTS Batman! I gotta get my hands on this.

In http://www.unrealengine.com/html5_faq/.

Well I tried it - clicked the button and waited. 15 minutes later it was still “Preparing Javascript…”

If it is a download problem - my internet connection is 35Mbps - how big a download? Or is it this javascript preparation that takes a long time?

Can anyone give me an idea of roughly how long I should be waiting ?

A happy new year to one and all.

cheers, gryff :slight_smile: