Hi. For my project I am trying to create a physics puzzle game with a ball that bounces off a wall with a zero loss of friction/momentum. For my “wall”, I am using a 2D Box collider, with a physics material that has 1.0 Bounciness, and a 0.0 Friction level. For my “ball”, I am using a 2D circle collider, with the default physics material. Both objects have rigidbodys and a renderer (obviously).
My problem is that when the ball is lauched at an angle (compared to the wall), it bounces back in the same direction it is launched, instead of the opposite direction. Here is a horribly made MS Paint drawing to further explain:

Does anyone know what could be causing this? It is very frustrating and makes the game unpredictable and unplayable. Thanks in advance.
Josh