Anyone know how to get rid of these crazy frame times on Android? Mono build, Adreno 506, Vulkan API without graphics jobs and without multithreaded rendering. Unity 2018.4
I can’t really get my hands on a nvidia/intel mobile device atm. So I tried profiling with Vulkan but it seems Im doing something wrong.
GPU Profiling is currently not supported for Vulkan. That you’re seeing anything at all seems to be somewhat of a glitch. You could try switching to OpenGL to get some idea of what’s going on, or use a native android profiler.
Well then there might be a mistake in the documatation then.
Say that the GPU profiler should be compatible with vulkan on android. Thanks for the help.
Diving into native profiling atm.
Whoops, thanks for letting me know, I’ll get that cleared up. BTW, 2019.3 comes with clearer messaging in the GPU profiler module if profiling is not supported and why. Ideally we’d like to support it everywhere eventually but one step after the other