Does anyone know how to workaround it?
Its identical to Crashes in freeing native memory B10.
But I’m using Unity 2020.2.7f1 / Collections 0.15.0-preview.21, here’s a stack:
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Free (void*,Unity.Collections.Allocator) [0x00008] in <42a5878ce129403083acccf18e43363f>:0
at Unity.Collections.Memory/Unmanaged/Array.Resize (void*,long,long,Unity.Collections.Allocator,long,int) [0x0004d] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\Memory.cs:84
at Unity.Collections.Memory/Unmanaged.Free (void*,Unity.Collections.Allocator) [0x00006] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\Memory.cs:25
at Unity.Collections.AllocatorManager.TryLegacy (Unity.Collections.AllocatorManager/Block&) [0x00081] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\AllocatorManager.cs:437
at Unity.Collections.AllocatorManager.Try (Unity.Collections.AllocatorManager/Block&) [0x0001c] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\AllocatorManager.cs:456
at Unity.Collections.AllocatorManager.Free (Unity.Collections.AllocatorManager/AllocatorHandle,void*,int,int,int) [0x0004f] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\AllocatorManager.cs:74
at Unity.Collections.AllocatorManager.Free (Unity.Collections.AllocatorManager/AllocatorHandle,void*) [0x00000] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\AllocatorManager.cs:85
at Unity.Collections.LowLevel.Unsafe.UnsafeList.Dispose () [0x0000d] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\UnsafeList.cs:198
at Unity.Collections.LowLevel.Unsafe.UnsafeList.Destroy (Unity.Collections.LowLevel.Unsafe.UnsafeList*) [0x0000c] in D:\Coding\ECSBoids\Library\PackageCache\com.unity.collections@0.15.0-preview.21\Unity.Collections\UnsafeList.cs:166
at Octree.NativeOctree`1<EBoids.Data.BoidData>.Dispose () [0x00000] in D:\Coding\ECSBoids\Assets\_Code\Plugins\Octree\NativeOctree.cs:323
at EBoids.Systems.BoidLookupSystem.OnDestroy () [0x00013] in D:\Coding\ECSBoids\Assets\_Code\Plugins\EBoids\Systems\BoidLookupSystem.cs:112
at Unity.Entities.ComponentSystemBase.OnDestroy_Internal () [0x00000] in D:\Coding\ECSBoids\Packages\com.unity.entities@0.17.0-preview.41\Unity.Entities\ComponentSystemBase.cs:198
at Unity.Entities.World.DestroyAllSystemsAndLogException () [0x0004d] in D:\Coding\ECSBoids\Packages\com.unity.entities@0.17.0-preview.41\Unity.Entities\World.cs:413
at Unity.Entities.World.Dispose () [0x00031] in D:\Coding\ECSBoids\Packages\com.unity.entities@0.17.0-preview.41\Unity.Entities\World.cs:156
at Unity.Entities.World.DisposeAllWorlds () [0x00002] in D:\Coding\ECSBoids\Packages\com.unity.entities@0.17.0-preview.41\Unity.Entities\World.cs:174
at Unity.Entities.DefaultWorldInitialization.DomainUnloadOrPlayModeChangeShutdown () [0x00048] in D:\Coding\ECSBoids\Packages\com.unity.entities@0.17.0-preview.41\Unity.Entities\DefaultWorldInitialization.cs:94
at Unity.Entities.DefaultWorldInitializationProxy.OnDisable () [0x00008] in D:\Coding\ECSBoids\Packages\com.unity.entities@0.17.0-preview.41\Unity.Entities\DefaultWorldInitializationProxy.cs:29
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
Address Stack:
Received signal SIGSEGV
Stack trace:
0x00007ff7365e7d14 (Unity) tlsf_free
0x00007ff732f3dc87 (Unity) DynamicHeapAllocator::smile:eallocate
0x00007ff732f39736 (Unity) DynamicHeapAllocator::TryDeallocate
0x00007ff732f394a1 (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007ff732f1bb42 (Unity) MemoryManager::smile:eallocate
0x00007ff732f2da6a (Unity) free_alloc_internal
0x00007ff73415c5f5 (Unity) UnsafeUtility::Free
0x00007ff73414a183 (Unity) UnsafeUtility_CUSTOM_Free
0x000001f9c83f86dd (Mono JIT Code) (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Free (void*,Unity.Collections.Allocator)
0x000001f9c83d9423 (Mono JIT Code) [Memory.cs:85] Unity.Collections.Memory/Unmanaged/Array:Resize (void*,long,long,Unity.Collections.Allocator,long,int)
0x000001f9c83f863b (Mono JIT Code) [Memory.cs:26] Unity.Collections.Memory/Unmanaged:Free (void*,Unity.Collections.Allocator)
0x000001f9c83db5bb (Mono JIT Code) [AllocatorManager.cs:438] Unity.Collections.AllocatorManager:TryLegacy (Unity.Collections.AllocatorManager/Block&)
0x000001f9c83db373 (Mono JIT Code) [AllocatorManager.cs:456] Unity.Collections.AllocatorManager:Try (Unity.Collections.AllocatorManager/Block&)
0x000001f9c83dbb3b (Mono JIT Code) [AllocatorManager.cs:74] Unity.Collections.AllocatorManager:Free (Unity.Collections.AllocatorManager/AllocatorHandle,void*,int,int,int)
0x000001f9c83dba2b (Mono JIT Code) [AllocatorManager.cs:86] Unity.Collections.AllocatorManager:Free (Unity.Collections.AllocatorManager/AllocatorHandle,void*)
0x000001f9c868f09b (Mono JIT Code) [UnsafeList.cs:199] Unity.Collections.LowLevel.Unsafe.UnsafeList:smile:ispose ()
0x000001f9c868ef6b (Mono JIT Code) [UnsafeList.cs:167] Unity.Collections.LowLevel.Unsafe.UnsafeList:smile:estroy (Unity.Collections.LowLevel.Unsafe.UnsafeList*)
0x000001f902fc5e73 (Mono JIT Code) [NativeOctree.cs:324] Octree.NativeOctree`1<EBoids.Data.BoidData>:smile:ispose ()
0x000001f902fc5c5b (Mono JIT Code) [BoidLookupSystem.cs:113] EBoids.Systems.BoidLookupSystem:OnDestroy ()
0x000001f902fc10b5 (Mono JIT Code) [ComponentSystemBase.cs:199] Unity.Entities.ComponentSystemBase:OnDestroy_Internal ()
0x000001f902fc0ca3 (Mono JIT Code) [World.cs:414] Unity.Entities.World:smile:estroyAllSystemsAndLogException ()
0x000001f902fc00b3 (Mono JIT Code) [World.cs:157] Unity.Entities.World:smile:ispose ()
0x000001f74679fe9b (Mono JIT Code) [World.cs:172] Unity.Entities.World:smile:isposeAllWorlds ()
0x000001f9c870e6cb (Mono JIT Code) [DefaultWorldInitialization.cs:96] Unity.Entities.DefaultWorldInitialization:smile:omainUnloadOrPlayModeChangeShutdown ()
0x000001f74679f93b (Mono JIT Code) [DefaultWorldInitializationProxy.cs:30] Unity.Entities.DefaultWorldInitializationProxy:OnDisable ()
0x000001f9c83eb660 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffdc698e480 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
0x00007ffdc6912902 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffdc691b95f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff733e20d64 (Unity) scripting_method_invoke
0x00007ff733e196e5 (Unity) ScriptingInvocation::Invoke
0x00007ff733e19afe (Unity) ScriptingInvocation::InvokeChecked
0x00007ff733e96666 (Unity) SerializableManagedRef::CallMethod
0x00007ff733de579a (Unity) MonoBehaviour::RemoveFromManager
0x00007ff732fc7438 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff732fc7049 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff732fc9c49 (Unity) GameObject::smile:eactivate
0x00007ff7336f290e (Unity) DestroyObjectHighLevel_Internal
0x00007ff7336f2534 (Unity) DestroyObjectHighLevel
0x00007ff733700b97 (Unity) DestroyWorldObjects
0x00007ff73515a8db (Unity) EditorSceneManager::RestoreSceneBackups
0x00007ff734b06cbd (Unity) PlayerLoopController::ExitPlayMode
0x00007ff734b1c1e7 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff734b1ef44 (Unity) Application::TickTimer
0x00007ff735485f51 (Unity) MainMessageLoop
0x00007ff73548a001 (Unity) WinMain
0x00007ff7372f9576 (Unity) __scrt_common_main_seh
0x00007ffe08127034 (KERNEL32) BaseThreadInitThunk
0x00007ffe08ec2651 (ntdll) RtlUserThreadStart