Hello, I’m using a “Time” node in my shader graph, but basically, it all stops when I pause the game (which is obvious, since I change Time.timeScale to 0).
I’m also specifically using the “Sine time”. Please, can anyone help me with this?
One of the workarounds could be manually computing it and setting as a global variable, but I’m trying to avoid things like that every frame.
Maybe something like a custom hlsl or a sub-graph could do the job or smth?