Guy, trying to run our game (fully immersive) and got strange unskippable loading window, same is on the sample supplied with the Unity. Is it known issue? Can’t find anything useful in the logs
Yes this is currently a known issue with how we setup the immersive space. You should be able to close the window without consequences.
I just got audio working in our experience via FMOD (which recently prepared a beta for visionos), and am noticing that audio completely goes away when I close that window. Do other folks see this issue with audio from Unity’s built-in system? Thanks!
Yes, I have that too. Also noticed that the audio comes out of that window, so if you move the window around the audio position changes.
oof that makes dismissing the window kinda a non-starter for most games. @DanMillerU3D - is the issue with audio being tied to dismissal of that window something that is known? I’m happy to open a new issue/bug for this…
Yup can confirm this behavior with Wwise preliminary support (with no 3D audio). Audio is spatialized from loading window and stops when that is closed.
Interestingly I can see in Wwise profiler that audio is still rendered, so this muting must be something to do with which subprocess owns the AV session or something like that.
I started a new thread (and bug report) for this:
Making sure to cover all the bases here. If anyone is having an issue with muted audio after the user removes the HMD, I found a workaround