Hello everybody,
I am making a car racing game. A unique problem has arisen since I have made it multiplayer and networked. The movement of the cars on Ipads isn’t smooth in case when both are in motion.
Is there a problem with the interpolation I am using with the remote cars?
Whatelse can be the problem??
For network objects, it is important to use some method to protect against the effects of lag. Google “dead reckoning”, or consider implementing some other form of smoothing to keep your cars from behaving erratically due to potential out of sequence or missed network packets.
I dont think the issue lies with the “lag”. Otherwise the unsmooth effect would have been there if only remote car had been moving in the scene while the local car would have been on the rest. The problem surfaces when both local and remote cars in the game scene are moving. Can it not be the case that my camera is not rendering the game scene smoothly?