So far I have:
Vector3 desiredMovement = chaseCam.rotation * new Vector3(keyboardInput.x, 0, keyboardInput.y) * Time.deltaTime * speed;
cc.Move(desiredMovement);
Which for the most parts works… unless you’re looking at an angle on the X or Z axis, then your speed isn’t applied only into the ground and you can fly. If I were to prohibit flying looking at steep angles would makes the character move really slow.
I know why this happens, just need a proper solution. Ty in advance <3