Unsupported linker runtime `ıl2cpp`

Error:

Internal build system error. BuildProgram exited with code 1.
System.InvalidOperationException: Unsupported linker runtime `ıl2cpp`.
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.LinkRequestFor(LinkerConfig linkerConfig, NPath[] inputDirectories, NPath[] assemblies, NPath[] allowedAssemblies, NPath outputDirectory)
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupUnityLinker()
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.<SetupPlayerBuild>b__93_0()
   at Bee.Core.TinyProfiler2Base.Section[T](String label, Func`1 func, Dictionary`2 metadata)
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
   at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
   at PlayerBuildProgramTypeWrapper.Run(String[] args)
   at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Error 2:

Build completed with a result of 'Failed' in 10 seconds (9535 ms)
Internal build system error. BuildProgram exited with code 1.
System.InvalidOperationException: Unsupported linker runtime `ıl2cpp`.
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.LinkRequestFor(LinkerConfig linkerConfig, NPath[] inputDirectories, NPath[] assemblies, NPath[] allowedAssemblies, NPath outputDirectory)
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupUnityLinker()
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.<SetupPlayerBuild>b__93_0()
   at Bee.Core.TinyProfiler2Base.Section[T](String label, Func`1 func, Dictionary`2 metadata)
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
   at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
   at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
   at PlayerBuildProgramTypeWrapper.Run(String[] args)
   at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Help please.

Which Unity version is this, I think this bug was present in the past, updating to latest Unity version might fix this.