Untick "Use File Scale" through asset preprocessor...

I noticed that now we can ignore the file scale (that one we had 0.01 in fbx files and we couldn’t change) but how one can set that value to false through the asset preprocessor?

using UnityEngine;

public class AssetProcessor : AssetPostprocessor
{
    protected virtual void OnPreprocessModel()
    {
        ModelImporter modelImporter = assetImporter as ModelImporter;
        modelImporter.useFileScale = false;
    }
}