hi, everyone
I hope to get your help about this crash! thank for everyone~
error:
this crash occurred in untiy 2017.4.4f1(64bit)
libunity.so physx::Sq::AABBPruner::overlap(physx::Sq::ShapeData const&, physx::Sq::PrunerCallback&) const
hi, everyone
I hope to get your help about this crash! thank for everyone~
error:
this crash occurred in untiy 2017.4.4f1(64bit)
libunity.so physx::Sq::AABBPruner::overlap(physx::Sq::ShapeData const&, physx::Sq::PrunerCallback&) const
Welcome to this forum! I’m a user like you.
For debugging this kind of thing I make a copy of the project. I open the copy and I take out all the game objects that do not trigger the bug until there are just a few of them (1 or 2). Slowly I take out the component to isolate the problem. The intention is to get the component that is triggering the bug. At that point is simpler to fix the problem or understand what is happening.
If it is a Unity component then make a bug report after searching for the bug or posting here new details.