UntiyScript or C#

I just want to know which language do you guys think is easier to develop a game in. I know the both of them are the same, but am looking at Learn Curve and Material out there.

i prefer c#

do you have a background in any other languages ? id just go with JS there are more examples, there is some cult around here that will try to make you turn to c# to be l33t or something but that is pure rubbish, just look at both and choose one you like and get to learning.

It depends on how much you want to do.
Strict Unity has a lot of UnityScript tutorials.
But for programming in general C# has astronomically more available resources to learn as well as more libraries and tools available to it.
also Unity Script Reference is in multiple languages but:

is only for C#, and has many multiples more content.

A thousand times C#. A thousand times.
If you grow bored with Unity, and are looking for work or something, knowing C# might be handy. Unityscript, not so much. You might get going a bit faster with Unityscript, but C# will be more rewarding imo.

edit: Talking from experience. Switched to C#. Had to get a job, C# saved me and now I am in a very good job. Without it I would without a doubt be living a shitty life right now.

I started programming using unityscript, which shares so many similarities with Javascript. Because of that I’ve learnt objective-c and now program with that in my job.

In brief-> wanted to make a game->bought Unity-> ***(after 1 year of using Unity)->programmed in Unity(J)Script->released 2 games on the apple store, got called up by recruitment agencies, moved to objective-c, got a full-time job as a developer:)

If you have not finished a project yet in any language, use UnityScript, if you already know how to program, go with c#. I’m going to get to c# at some point in the future. In anycase what I learnt most from UnityScript as my first language, is that it provides the understanding of programming logic and its really dynamic.

***because I’m a 3D artist also.

Well i have Basic Knowledge of C++/Java. So beginning is not a problem, what i never tried is applying game logic to codes. Also i will be making an MMO with Unity. And a don’t think i will get bored with it. lol

this

C# might be a little more complicated but if youre looking for support out on the net, and you surely will do, c# just absolutely eclipses unitys implementation of js

So guys, which one will you suggest i learn to start developing games as quick as possible. I don’t care which is better, cause to me they both do the same thing. One just easier to use.

Easier to use is incredibly subjective and highly dependent on your cumulative experience and coding habits. Quite worrying about language and just start.

So C# 100% :stuck_out_tongue:

I suggest you start with UnityScript.

Some of the documentation doesn’t have examples in C# yet.

I will just learn both then x_-x
Edit:Where do you learn UnityScript?