Untouchable child objects of first person controller

Hi there,

I’m using fps controller from standard assets from Unity and as I’m creating fps game, I added hand and gun as child objects to this controller. I have colliders on gun and hand but I can go into everything. Other objects also have colliders. I noticed that, component of character controller I’d make bigger radius then everything is fine but…my player is too high for my map this way so I can’t do that this way. Player is like over every object in game. I need this player to be not high so I have radius only set up for 0.22. So how can I make untouchable by hand and gun everything again as everything has their own collider already?

Try putting a capsule collider instead of a sphere as the radius doesn’t affect the height of a capsule collider.