I’m building an app for iOS.
It’s therefore essential that I watch the app’s memory consumption.
I just added a new camera to the scene, allowing the user to switch between the two.
For the second camera, there’s no GUI, or Flares. A stock camera comes prepackaged with a GUILayer component and a Flare Layer component.
Should I look out for these unused components and remove them as necessary, or do they not impact the memory consumption?