Hey all,
We’re doing some license verification for our app, and we’re trying to figure out exactly which packages are included in our final binary. We assumed that if a package was unused (no “using” statements, no references in code), it wouldn’t be included in the final binary, but we’ve noticed that switching off “unused” packages sometimes causes a change in the final binary size. It’s kind of bizarre — even for clearly unused packages like the Cloth, Terrain, etc (we’re developing a 2D game), sometimes the binary size changes.
Is there any way to determine with certainty which packages end up being included in the final binary? Because this deals with licenses and attribution notices, we’re trying to be as thorough as possible. Also, we’re compiling down to iOS/Android if that helps.
Thanks!