I’m calling Resources.UnloadUnusedAssets once my scenes are loaded and I’ve destroyed some boot-up related stuff.
I get this:
Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 20395. Operation took 6304.129883 ms.
System memory in use: 10.4 MB.
Is there any way to find out what has been unloaded and the system memory in use before the unload process?
This is on an iOS device.