UnusedBytecodeStripper2.exe did not run properly

I have tried a few things from searching the forums but I keep getting the same errors.
Unity version 5.3.4
Any help is appreciated.

    Error building Player: Exception: /Applications/Unity534/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!



    Exception: /Applications/Unity534/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
    UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:429)
    UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
    UnityEditor.HostView:OnGUI()


    Failed running /Applications/Unity534/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b False -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity534/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/AI.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Animation.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Audio.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/CloudWebServices.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/IMGUI.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/JSONSerialize.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/ParticleSystem.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/ParticlesLegacy.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Physics.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Physics2D.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Terrain.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/TerrainPhysics.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/TextRendering.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UI.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UNET.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityAds.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityAnalytics.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityConnect.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityWebRequest.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/VR.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Web.xml" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Assets/link.xml" -d "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed" -a  "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a  "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a  "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" -a  "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"

stdout:
Fatal error in Mono CIL Linker
System.ArgumentException: Unable to find the file for the assembly named 'Parse.Unity'. Should this assembly be in the project? ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Parse.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
  at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) [0x00000] in <filename unknown>:0
  at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) [0x00000] in <filename unknown>:0
  at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in <filename unknown>:0
  at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x00000] in <filename unknown>:0
  at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
  at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
  at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
  at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
  at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
    UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
    UnityEditor.HostView:OnGUI()

Also look for link.xml or some other xml file that references current libs…
And try to delete reference.

This looks like a duplicate of this forum thread:

http://forum.unity3d.com/threads/unusedbytecodestripper2-exe-did-not-run-properly.397737

As I mentioned there, here is the part of the error message that matters:

Unable to find the file for the assembly named ‘Parse.Unity’. Should this assembly be in the project?

It looks like some assembly in your project is referencing the Parse.Unity.dll file. Are you using this file in the project? If so, maybe it was accidentally removed.