Failed running C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed\tempStrip” -l none -c link -b False -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -f “C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors” -x “D:\Unity\Fellnasen5.1/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\preserved_derived_types.xml” -d “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed” -a “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” -a “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” -a “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll” -a “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” -a “D:\Unity\Fellnasen5.1\Temp\StagingArea\Data\Managed\UIAddons.dll”
stdout:
SweepReport:
System.RuntimeType => Mono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinition
Mono.Cecil.MethodDefinition => System.Void .ctor()System.Void .ctor(System.String)System.String get_Comment()System.Void .ctor()System.Boolean get_CanTransformMultipleBlocks()
Mono.Cecil.FieldDefinition => System.String commentSystem.Func3<System.Int32,System.Int32,System.Int32> <>f__am$cache0System.Func3<System.Int64,System.Int64,System.Int64> <>f__am$cache1System.Func3<System.Double,System.Double,System.Double> <>f__am$cache2System.Func3<System.Decimal,System.Decimal,System.Decimal> <>f__am$cache4
Fatal error in Mono CIL Linker
System.ArgumentException: Member ‘UnityEngine.Vector2’ is declared in another module and needs to be imported
bei Mono.Cecil.MetadataBuilder.LookupToken(IMetadataTokenProvider provider)
bei Mono.Cecil.SignatureWriter.WriteTypeSignature(TypeReference type)
bei Mono.Cecil.SignatureWriter.WriteMethodSignature(IMethodSignature method)
bei Mono.Cecil.MetadataBuilder.AddMethod(MethodDefinition method)
bei Mono.Cecil.MetadataBuilder.AddMethods(TypeDefinition type)
bei Mono.Cecil.MetadataBuilder.AddType(TypeDefinition type)
bei Mono.Cecil.MetadataBuilder.AddTypeDefs()
bei Mono.Cecil.MetadataBuilder.BuildTypes()
bei Mono.Cecil.MetadataBuilder.BuildModule()
bei Mono.Cecil.ModuleWriter.b__0(MetadataBuilder builder, MetadataReader _)
bei Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func3 read) bei Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters) bei Mono.Cecil.ModuleDefinition.Write(String fileName, WriterParameters parameters) bei Mono.Linker.Steps.OutputStep.OutputAssembly(AssemblyDefinition assembly) bei Mono.Linker.Steps.BaseStep.Process(LinkContext context) bei Mono.Linker.Pipeline.Process(LinkContext context) bei Mono.Linker.Driver.RunDriver(Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer`1 methodComparer)
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[ ], String[ ], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[ ], String[ ], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:196) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:123) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
UnityEditor.HostView:OnGUI()