Hi, I’m having an issue with vertex lighting. When I used it on a mesh (with no texture) using the Mobile/Particles/Vertex Lit Blended shader, all is well and I get the results I’m expecting.
However, when I try and perform the same operations on a mesh with a texture using the same shader, it looks as if alpha is being turned on in the bottom vertices but according to my code it isn’t (and as I say works perfectly on the mesh without a texture). I’ve tried both tga and png texture formats but the unwated alpha still remains. I’m still relatevely inexperienced at this so wondered if anyone could guide me in the right direction?
Thanks in advance for any assistance.