Unwanted camera drift with FreeLookCamera

I am creating a 3d space game, and the camera is set to follow and look at the player, that is the ship. When the ship rotates and collides, the camera moves around with it’s orbit rings (as defined with Binding mode set to Lock To Target), but the camera drifts slightly. What i want is to make the player look stationary, so everything, except the player, is moving. Do you have any ideas on how to achive that?

Try setting all damping in the FreeLook to zero.
You have to do this for all 3 rigs, in both Body and Aim.

Thanks