I have a 2d simple directional blend tree controlled by float parameters X and Y. When I change parameters with anim.SetFloat("X", 1)
there is a delay before the animation actually starts. Does anyone know why this might be caused?
bump
bump
bump?
bump
bump D:
sad
Have you set the motions properly in the blend tree window?
What about the animations themselves, are you sure there are no idle frames at the beginning of them?
It’s pretty random, I think it might have just been my computer lagging but i’m not sure