Hi!
I made a “2D map” with generated sprites from generated textures made from imported images.
In my example, my “2D map” is 15361536 made from 36 sprites (66), each one are 256*256.
The whole thing is generated programmatically.
My problem is that each sprite texture seems to be a little smaller than 256px (~255px) so the texture is repeated (the right of the image is repeated at the left - same thing vertically too).
As I found here (and many other times), I tried to fix it applying a material with pixel snap enabled. It did not work.
I tried to set pixel per unit to 1 too, but did not manage to display properly my sprites (100 time bigger so… with this repeated 100 time bigger line too!).
I tried playing with images settings too (sprite mode, filter mode, pixel per unit…), … but same thing.
Any help would be precious on this!
Thanks,
Julien

