unwanted textarea (or label) overlay [resolved]

Hi,

I use a sample code:

    void OnGUI () 
    { 
		text = GUI.TextArea (new Rect (25, 25, 100, 30), text);
    }

with

text = point.ToString();

when “point” changes, the view of precedings values of “text” are visible under the current view of “text”

Why ?
How change this ?

thanks by advance,
regards.

When do you set text= point.ToString();?

I make “text = point.ToString();” in OnCollision
text and point are class variables.

to explain better what happens, I can say that all the texts are written in overlay…

ok everybody… I am completely sorry It’s my fault
I use the same script, with my textarea in “OnGUI”, on more than one active objects…
that’s why for the overlay…

thanks to “Patricia” for the help