I’m having problems with my UV Mapping in Blender - and since the blender forums are down,
I figured somebody capable might be found around here.
The Attachments shows my problem:
Head Solid: Is my head with no texturing - but here you can see the tri’s and quad’s, since I figure they are the problem?
Head Texture Head Texture front: There’s the problem! …what to do? I don’t want to start reshaping head unless absolutely necessary. I’ve been looking through tutorials all night, but haven’t been able to find anything.
looks like partially inverted normals.
go into edit mode, select all and press ctrl-n (recalculate normals outside) and see if that fixes it.
while in edit mode, you can also make the normals visible to find errors easier.
well since the normals of the mesh were flipped before you unwrapped, they are now probably flipped the same way in the uv-layout. unfortunately, i don’t know if there’s an easy way to fix them. either unwrap again or try it with the pinning-trick where you lock down the vertices of the faces that are correct by pressing “p” and then unwrap everything again. it should then only unwrap the unpinned parts. with “alt-p” you can then unpin selected vertices again.