well if i get right is a puzzle game, this means that the objects dont need to use the gravity or other physics attributes, if i guess right
i propose you to fix the position
i'll write an example to make it go up and down between this points
var toplimit : float = 31;
var botlimit : float = -31;
bool goingup = false;
function Update()
{
//if the position goes over the top limit then the goingup is false, meaning is not going up, then is going down
if(transform.position.y+1>toplimit)
goingup=false;
//if the position goes below the bottom limit then the goingup is true, meaning is going up from now on
if(transform.position.y-1<botlimit)
goingup=true;
//going up... is self descriptive
if(goingup)
{//if is true then it goes 1 position up
transform.position.y +=1;
}
else
{//if is false then it goes 1 position down
transform.position.y -=1;
}
}
for puzzle games, is easier to fix the position
hope this is the answer you looking for =)