Hi all,
I’m brand new to unity physics with ECS. There’s been many changes/improvements with the ECS API over the last few years from what I can tell, so much of the ECS/DOTS stuff online is out of date.
Can anyone point me to a good resource that I can use to see how collision detection and events can be processed/handled in systems with the current API?
I assumed I could just grab all my entities with physicsbodies etc. in an Entities.ForEach() and go from there, but I can’t see any examples doing this and those components don’t seem to have the necessary values.
I see lots of examples of casts in the docs (which will be great in future) but for now I just want to start with handling collision/trigger events in ECS.
Thanks in advance!