upcoming C++ -> Multithreading

C++ advantage?
What could we expected if C++ is introduced as a professional option?
Could UnityEngine be a thread save Engine where developers make games that can stand any competition?

I doubt it, if you read the blog about how its going to work you know why.

also it won’t get more threadsafe just because you talk with it through C++. actually the opposite, as you talk into the environment from a totally distinct point of the world, chances that you kill the whole mono environment is even higher. or it would be if you called in, cause anywhere aside of iOS, it will be managed too, thats what I wanted to hint out with the blog mention above

also when it comes to threading, C# is sooo worlds more professional than “hack your backyard ++” where you have to rely on libraries cause the language is so damned shit that it has not even basic threading paradims integrated on the language level like any modern OO language