Upcoming release for Unity’s support for visionOS

Hi everyone! Apple has announced that Apple Vision Pro will be available on February 2 in the US and we’d like to share our release plans with you to help you navigate your projects and timelines as we approach the consumer launch.

Since getting access to Xcode 15.2 last Monday, we have been working hard to validate Unity’s tooling with the final SDK. The good news is, we expect to have an officially supported release available to beta users on the week of January 22nd, along with a new patch release of Unity 2022 LTS. We do not anticipate any breaking changes between now and our supported release, as we are focused on performance, bug fixes, and compatibility.

In the meantime, you can use the latest release of Unity visionOS Support (Unity 2022.3.17f1 and Unity visionOS Support Packages v0.7) to submit content to the App Store, but please keep in mind that you should plan to upgrade to the supported version when it is available. It’s an incredibly exciting time for all of us working with visionOS, and we can’t wait to see what you all create!

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Worth noting that with the latest .17 and Xcode 15.2 I had trouble getting burst to compile during a build, so have disabled aot compilation for now. Not at my keyboard right not so don’t have the error message but it was something to do with the xros sdk not being found. Guessing that’s an editor issue so will need a .18 release to fix. I can get more details if you need them, or is this something that is already tracked?

Thanks

Hey Joe, if you can flag a bug and share the incident number that’ll be very helpful! We’ll take it from there and investigate.

Incredible news! So exciting!! Well done everybody @Unity

Thanks! Submitted a bug; IN-65781. For brevity, this is the log I’m getting:

UnityEditor.Build.BuildFailedException: Burst compiler (1.8.11) failed running

stdout:
Overriding backend due to platform constraints : 'burst-llvm-10'
Starting 1 library requests
Error: xcrun: error: SDK "xros" cannot be located

Disabling Burst AOT compilation allows me to build a project successfully.

Fixed! I just needed to run sudo xcode-select -s /Applications/Xcode.app

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What is the recommended path for implementing IAP for our Immersive VR app on VisionOS in time for the 2/2 launch?

what’s the version number of the final release for visionOS

Hey there! Please find our announcement here, which indicates details about the latest release.

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will there be another unity release before device release day

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