Hi everyone,
I’ve been working on a new game for about a month now called Spiders on a Starship.
It is still a work in progress, but I thought it would be good to get everyone’s opinions about it during this stage in the development process.
The basic story is that you are the sole survivor onboard a transport ship that has become overrun with spiders. Your goal is to collect fuel cells and power up the long range radio system to alert Earth of the impending invasion. In other words, it’s a survival/maze game. I’ve been focusing heavily on the gameplay aspect at this point, and I wanted something that was a little different than just having a gun that you shoot stuff with. So I looked at one of my favorite old time games, LodeRunner, and adopted the mechanics where you set traps for the bad guys to fall into. In this case, you can set up force fields to trap the spiders. But the catch is that you can wind up blocking yourself into a corner if you’re not careful.
The game has a few upgrade items, like X-Ray, where you can see through walls for a few seconds until your energy meter runs out, and Shockwave, where you get to blast everything in a given radius during a 15 second period.
One thing to note is that every level is generated on-the-fly, so you play the game a second time around and things are completely different. It helps keep the replay value up. Of course, you can save your game and reload it at a later time to pick up where you left off.
Right now the walls look a bit bland, but I’ll be adding some “decorations” like fans, windows, cables, etc to spice it up a bit. Again I’ve been focusing more on the mechanics than anything else.
Here’s a brief gameplay video:
My goal is to hopefully release it on Steam in a couple months. I’ve not done this before, so any feedback or advice would be appreciated.
Also, if you’re interested, check out my blog at http://www.spidersonastarship.com
Thanks,
Daniel
















