As far as I understood, to update contents without ‘Player Build’ again I can use “Update a previous build”.
However when I try this, addressable editor never ask me the “addressables_content_state.bin” file so my update build has different hash with first build that not update my application.
Im using Unity 2023.1.19, addressable 1.21.21
and what I did is,
- Set a sprite as addressable
- Set this group with remote configuration
- addressable contents build : addressable > New Build
- application build(Player Build) : File > Build Setting > Build
- All remote update works fine. (when execute app, it check update and download the contents(sprite) and show successfully)
Then I make some change to the sprite
Since I want to update this chages without Player Build again, I did addressable > “Update a previous build”
But never asking the “addressables_content_state.bin” file so my app cannot recognize updated contents
Can anyone help me?