update AddForce though Network 5.2

Hello, I am trying to sync bullets and update the function Rigidbody.AddForce through the network in unity 5.2. All items have a their respective components (NetworkIdentities and Rigidbodies). Both the player and the bullet prefabs are in the NetworkManager. The outcome when I run it: in the client when I shoot, the force is added while in other clients, the bullet is only spawned. Could not find the answer anywhere else.

Code Below (this script is in the player object):

Haven’t tried it on but I think it should work, worth a shot:

[Command]
void CmdShot()
{
  your code but remove last part with rigidbody and add this line:
  RpcAddForceOnAll(bullet);
}

[ClientRpc]
void RpcAddForceOnAll(GameObject bullet)
{
   bullet.GetComponent<Rigidbody>().AddForce(stuff);
}

Good luck.