I’ve got a very simple 3D animation - a blob that wriggles a bit - which I’ve exported from Maya as an FBX.
I’ve got this model functioning in an empty ‘test project’, and it’s working just fine. When I put it into a package and transfer it into my working project, it breaks. The animation is… wonky… like the weights haven’t been painted.
I’ve compared all the settings (model, rig and animation tabs, the prefab itself) and everything is identical. So… what’s gone wrong?
Any ideas what this could be?